![]() ![]() ![]() To reproduce the content in all of its entirety for two different platforms was just impossible. The goals of the VR version and the flat-screen version were in completely different places in terms of what we were able to achieve and what users wanted to see. When we made this realization it almost became like a parallel development of two very different experiences. “What we realized very early on in the process is that we couldn’t just make a few tweaks to the standard version of the game and expect it to work properly in VR. “We took into consideration the development time and budget from a production standpoint as well as the need to craft a tailor-made experience when we made the decision of the amount of VR content we wanted to create,” said Kono. It’s a great experience that easily feels like one of the most accurate games I’ve tried in VR yet, at least from a purely photo-realism perspective. That being said, I couldn’t help but feel a bit disappointed that the entire game won’t be playable in VR. There will be more than just a single mission to try in VR when the game releases across a variety of environments. Graphically it’s a downgrade from the non-VR version, as is the case in all instances of games that support both play styles, but the immersive factor more than makes up for the loss of visual fidelity. When you get to the campaign side of things in the non-VR mode, it comes down to using a lot more cinematography techniques like cutscenes and scene shifts to add more emotion and storytelling.”Įarlier this week we showed a video of supposed PS VR gameplay in action for Ace Combat 7 and after trying it for myself at this preview event, I can confirm that the below footage looks essentially identical to the mission I went hands-on with. “There are no cuts or weirdness going on, it’s always first-person. “For the VR aspect, we felt the most important element was to never interrupt the illusion that the player is the pilot,” explained Kono. After over two decades, the latest engine updates and graphical advancements have resulted in the most visually impressive entry thus far and that vision is clearly carried over into the limited PS VR content on display. “So when I try to create something for VR, I always bear in mind the feelings I had the first time I tried VR and saw a giant life-sized dinosaur towering above me.”Īce Combat 7, as a full package, is aiming to be the most robust and engrossing entry in the franchise to date. “VR introduces a new form of expression that the traditional medium of gaming doesn’t really have access to,” said series Producer Kazutoki Kono during a translated in-person interview. It feels like about as natural of an evolution as you could hope for. Now, it’s making the leap into the immersive space with PS VR support on PlayStation 4. Ever since Ace Combat 2, the franchise has been synonymous with Bandai Namco and the PlayStation platform. The brand has never been recognized as a hyper-realistic flight simulator by design, but instead attempts to combine its ultra-realistic visual style with accessible, yet intense, flight controls to help you orchestrate epic moments of aerial combat, like the ones seen in the trailer above. The original game in the franchise from over 20 years ago was actually known as Air Combat and first appeared in Japanese arcades. Only a handful of specific missions will support the PS VR, similar to Gran Turismo Sport’s VR mode. I was hoping the entire game would be playable inside of Sony’s headset when it releases, but alas, that’s not the case. During a Bandai Namco press preview event in San Francisco this week, I got the chance to go hands-on with the flight combat game using the PS VR and came away with a giant smile on my face, excited to take to the skies once again when it finally releases later this year. It spiraled forward and destroyed my enemy, letting me boost through the flames and stab through the final layer of clouds, emerging victorious.Īce Combat 7: Skies Unknown is an absolutely exhilarating and pulse-pounding game with immersive aerial dogfights. The maneuver worked and as I broke through the clouds, water droplets smearing the outside of my cockpit, I launched a rocket. Recognizing what was happening, I pulled the L2 trigger on my DualShock 4 to brake, pushed down on the left joystick to dive forward, flip around, and head off their loop before they got behind me. At this angle, I could see an enemy fighter jet attempting to loop around behind me. I craned my neck back while wearing the PS VR headset to look above into the sky. ![]()
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